Core Detachment:
War Cabal
Exalted Sorcerer: ML2, Spell Familiar, Disc of Tzeentch, Inferno Bolt Pistol, Force Stave, Frag & Krak, MoT 205
Exalted Sorcerer: ML2, Spell Familiar, Disc of Tzeentch, Inferno Bolt Pistol, Force Stave, Frag & Krak, MoT 205
Scarab Occult Terminators: 4x Scarab Occult Terminators, 1x Scarab Occult Sorcerer, Hellfyre Missile Rack, Soulreaper Cannon, Land Raider Dedicated Transport 530
Rubric Marines: Aspiring Sorcerer, Chaos Rhino, Icon of Flame, 9x Rubric Marines, Soulreaper Cannon 345
Rubric Marines: Aspiring Sorcerer, Chaos Rhino, Icon of Flame, 9x Rubric Marines, Soulreaper Cannon 345
Auxiliary Formation:
Daemon Engines:
Maulerfiend, Demonic Possession, Magma cutters, 2x Power Fists 125
Legion Armory:
Vindicator Squadron: 240
So, here is a list that I came up with that I might build in the future. Honestly, I'm not sure if it's any good. I'm also working on a Blood Angels list should this turn out to be complete crap, lol. I heard that Thousand Sons are one of the harder armies to use, but I thought, at least I can create a list and get some feedback on it. There are two Exalted Sorcerers running around on Discs, which will back the Rubric Marines up with their Psychic might. These guys can manifest three psychic powers a turn instead of the usual two with their Masters of Arcane Knowledge Special Rule, I was thinking perhaps Heretech to mess with enemy vehicles on one of them, and the Tzeentch Discipline on another. Then again, I could remove the Discs from the list and the E. Sorcerers join the Scarab Occult inside their Land Raider.
I think the Scarab Occult and the Land Raider will focus on hunting dangerous vehicles and providing fire support for the Rubric Marines. Yeah, they're not the best Terminators in the game, but I do have to take them for the War Cabal. I could also attach both of my sorcerers in this squad and go HQ hunting too.
The Rubric Marines are very expensive points-wise, I don't know if I want to back them up with a Tzaangor Warherd, but if I do that I basically have to scrap the Maulerfiend and the Vindicators, or maybe the Land Raider and the Maul. Fiend. I guess these guys are the objective holders and takers, focused on storming out other, weaker infantry with their inferno boltguns.
I think I'm keeping the Maulerfiend around the rear of the Vindicators in order to protect their flanks while they advance. Hopefully that'll deter some deep-strikes behind my lines or at least hold them off until the Vindicators have done their part. The Vindis will focus on softening enemy infantry, preferably whatever's nearest to my Rubric Marines to make eliminating the foe smoother.
So, any comments?
War Cabal
Exalted Sorcerer: ML2, Spell Familiar, Disc of Tzeentch, Inferno Bolt Pistol, Force Stave, Frag & Krak, MoT 205
Exalted Sorcerer: ML2, Spell Familiar, Disc of Tzeentch, Inferno Bolt Pistol, Force Stave, Frag & Krak, MoT 205
Scarab Occult Terminators: 4x Scarab Occult Terminators, 1x Scarab Occult Sorcerer, Hellfyre Missile Rack, Soulreaper Cannon, Land Raider Dedicated Transport 530
Rubric Marines: Aspiring Sorcerer, Chaos Rhino, Icon of Flame, 9x Rubric Marines, Soulreaper Cannon 345
Rubric Marines: Aspiring Sorcerer, Chaos Rhino, Icon of Flame, 9x Rubric Marines, Soulreaper Cannon 345
Auxiliary Formation:
Daemon Engines:
Maulerfiend, Demonic Possession, Magma cutters, 2x Power Fists 125
Legion Armory:
Vindicator Squadron: 240
So, here is a list that I came up with that I might build in the future. Honestly, I'm not sure if it's any good. I'm also working on a Blood Angels list should this turn out to be complete crap, lol. I heard that Thousand Sons are one of the harder armies to use, but I thought, at least I can create a list and get some feedback on it. There are two Exalted Sorcerers running around on Discs, which will back the Rubric Marines up with their Psychic might. These guys can manifest three psychic powers a turn instead of the usual two with their Masters of Arcane Knowledge Special Rule, I was thinking perhaps Heretech to mess with enemy vehicles on one of them, and the Tzeentch Discipline on another. Then again, I could remove the Discs from the list and the E. Sorcerers join the Scarab Occult inside their Land Raider.
I think the Scarab Occult and the Land Raider will focus on hunting dangerous vehicles and providing fire support for the Rubric Marines. Yeah, they're not the best Terminators in the game, but I do have to take them for the War Cabal. I could also attach both of my sorcerers in this squad and go HQ hunting too.
The Rubric Marines are very expensive points-wise, I don't know if I want to back them up with a Tzaangor Warherd, but if I do that I basically have to scrap the Maulerfiend and the Vindicators, or maybe the Land Raider and the Maul. Fiend. I guess these guys are the objective holders and takers, focused on storming out other, weaker infantry with their inferno boltguns.
I think I'm keeping the Maulerfiend around the rear of the Vindicators in order to protect their flanks while they advance. Hopefully that'll deter some deep-strikes behind my lines or at least hold them off until the Vindicators have done their part. The Vindis will focus on softening enemy infantry, preferably whatever's nearest to my Rubric Marines to make eliminating the foe smoother.
So, any comments?