1,500pts chaos/daemons, tournament/competitive list - Wargaming Forum and Wargamer Forums
 
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post #1 of 8 (permalink) Old 08-07-08, 10:59 AM Thread Starter
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Default 1,500pts chaos/daemons, tournament/competitive list

Kharn the betrayer: 165pts
5 khorne berserkers w/ skull champion, powerfist, personal icon: 150pts
5 khorne berserkers w/ skull champion, powerfist, personal icon: 150pts
Land Raider w/ demonic possession, dozer blades, dirge caster: 250pts
Land Raider w/ demonic possession, dozer blades, dirge caster: 250pts
Land Raider w/ demonic possession, dozer blades, dirge caster: 250pts
7 daemons: 91pts
7 daemons: 91pts
7 daemons: 91pts
1488pts

Kharn the betrayer: 165pts
5 khorne berserkers w/ skull champion, powerfist, personal icon: 150pts
5 khorne berserkers w/ skull champion, powerfist, personal icon: 150pts
Land Raider w/ demonic possession, dozer blades, dirge caster: 250pts
Land Raider w/ demonic possession, dozer blades, dirge caster: 250pts
Land Raider w/ demonic possession, dozer blades, dirge caster: 250pts
7 daemons: 91pts
7 daemons: 91pts
Greater daemon: 100pts
1497pts

Which list is better?
Any improvements

The party piece of the army is that nothing should die turn 1. following that it is combat galore!
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post #2 of 8 (permalink) Old 08-07-08, 02:01 PM
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Both are uncompetitive and both are not tournament worthy...
Only taking 10 berzerkers total is a bad idea. Taking 3 landraiders is a bad idea. You wont win games with either list, i guarantee it.

\/ Help a chaos brother out and click on my daemons
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post #3 of 8 (permalink) Old 08-07-08, 03:46 PM Thread Starter
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"Both are uncompetitive and both are not tournament worthy...
Only taking 10 berzerkers total is a bad idea. Taking 3 landraiders is a bad idea. You wont win games with either list, i guarantee it."

Please go into more detail. Instead of being negative and unconstructive.
Explain why this list wont win games?
Do you understand the tactics?
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post #4 of 8 (permalink) Old 08-07-08, 04:38 PM
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Well here's the positive: you have a hell of a lot of anti-tank, especially with the Greater Daemon in the second list. But that's about as far as I can go, and here's why.

You need to capture objectives in tournaments (usually), which with the 5th ed. means only with troop choices. I understand that you do have 4 (or 5, but I like the second list better) troop choices, but a zerker squad of only 5 men will only last so long, especially against units like genestealers. And as for the daemons, although their save is unvulnerable, it is still a 5+, which means you'll lose a lot of them quick, especially if you face an anti-horde army.

Those are my 2 cents.
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post #5 of 8 (permalink) Old 08-07-08, 05:41 PM
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with 11 total berzerkers (kharn included) but three landraiders, a greater daemon and summoned daemons this list is pear-shaped. unless it is an unofficial tourney, you will lose many points for composition. FOr tournaments, you want half of your force to be troops. drop the bloodthirster, or the bloodletter pack, more berzerkers are needed,drop at least one of the landraiders, it costs as much as 10 berzerkers. if you need transports, take stripped down rhinos.

check out the entropic reaper or remain a vagrant on the sidewalk of life.
[http://entropomancer.blogspot.com/
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post #6 of 8 (permalink) Old 08-07-08, 07:21 PM Thread Starter
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The tournament here in Uk have no army composition i.e. UK GT right down to a local GW tourny.

They way i see it is if I can beat an opponent in combat, why go in combat.
Let the zerkers stay in the land raider and plow in onto an objective. daemons in cover are still pretty hard to move.

But all the points are taken
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post #7 of 8 (permalink) Old 08-07-08, 10:37 PM
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Quote:
Originally Posted by O'sharan View Post
Please go into more detail. Instead of being negative and unconstructive.
Explain why this list wont win games?
Do you understand the tactics?
Ok well here's my reasoning behind it, 1 Land Raider costs 225pts base and you have 3 of them in the list with upgrades. So about half your points are taken up by 3 vehicles. 1 Penetrating hit and a roll of 5+ will kill your landraider. A marine with a melta gun costs less than 40pts and can kill your 225pts tank with one shot. Do you get the picture now?

This shouldnt have to be explained, if a person says its a bad idea then you should also consider why is it a bad idea. After writting every list, you should always consider the weakness of the list, rather than finding out for yourself when you play a game.

As for the rest of the army, you have only 2 5man berzerker squads. They are only wearing power armour and will die fast being a small squad. Even if they make it into combat, 10 will not survive the entire game. This also goes for your daemons. They only have a 5+ inv save so you have 66% chance of failing each armour save.

\/ Help a chaos brother out and click on my daemons
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post #8 of 8 (permalink) Old 08-08-08, 12:39 AM
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daemons are an enticing choice, but berzerkers are infinitely better. you're gonna want 3x 8-man squads with a champ and p-fist.

I'm not gonna tell you how do you what you want, but this is what I'd do:

185 - Khorne Lord on Juggernaught w/ daemon weapon + combi melta + personal Icon

208 - 8 zerks + champ w/ pfist

208 - 8 zerks + champ w/ pfist

208 - 8 zerks + champ w/ pfist

208 - 8 zerks + champ w/ pfist

140 - 4 rhinos (naked)

170 - Defiler w/ twin-linked lascannon

170 - Defiler w/ twin-linked lascannon

1497 points

Best CC lord EVER, lots of troops, who get where they need to be, and FAST. Plus defilers which are awesome CC and good anti tank with the linked Lascannons, plus they can fire all weapons while they wander into close combat, as well as that all important fleet rule, which seems to catch people off guard (even me).

Thousand Sons: 5W - 2L - 0T
Emperor's Children: 7W - 1L - 1T
Necrons: 1W - 2L - 1T
Salamanders: 3W - 1L - 1T
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