The Endless Darkness (Loosly based on Metro 2033)
Even the stations leaders lived in what was a slum, no running water, no air circulation, and a filthy surrounding. Even this was considered luxury in the rat infested, blood stained, metro system directly beneath Moscow city in Russia. But even in these horrible conditions, the human spirit lived on, guards were set up at every hundred metres, generators that belonged in scrapyards powered failing light bulbs, and guns were pointed outwards towards the darkness of the metro tunnels. Somehow, someone organized these survivors into this system, somehow these survivors survived despite the attempts of hundreds of hungry mutant creatures.
The worst part of the situation, this was all caused by man. This entire situation, the thousands of hungry survivors, the mutants that ran through tunnels hunting anything without light, all caused by mankind. All because one country couldn't get along with another and launched missiles, then nukes, and then something even worse...
Hopefully that little story interested and entertained you as much as it did me. Now I'll explain it all in further detail. This is a role playing thread (somewhat) loosely based on the book and game, Metro 2033. Don't worry though, the story will be completely different from both the book and game, it's simply the universe that stays consistent. So if you're interested, read on...
After a brutal war, over what is not known, the human race has disappeared from the surface, and now only exists in nuclear vaults, or in this case, a metro designed to withstand nuclear explosions. But something else was released upon the surface (this is where the universe of Metro 2033, and the one I'm creating branch off), and rumors are spreading that it's causing more and more mutants to leave the surface, to take shelter in the underground metro.
So now that all of the surface is a wasteland, a culture in the metro has started to emerge, and separate stations begin to unite into a collective, but when three groups, all with there own stations under there control meet, a massive and wasteful war erupts, and costs the metro precious lives.
Structures created of scrap metal salvaged from tram cars. Tables and chairs made from benches, doors are a waste of resources, so don't exist at all, except to the richest of the metro. Pigs live among the civilized, caged into cells that leave it no room to even turn around. Chickens are often put into holes dug into dirt and covered with a plank of wood to keep them in. In all, the metro stations are worse then horrible places to live, but they are still hundreds of times better then even trying to survive in the seemingly endless darkness that is the metro tunnels.
I'll leave the back story of your character up to you, but here's some stuff that needs to stay similar for all characters, no exceptions.
1. All characters need to be raised from a station called Free Station West (no it doesn't really exist, none of the stations names will, and the map of the stations won't match either, this is entirely made up [by me]). (Side note, I mean raised, not born, so if your character can be taken to Free Station West whilst still a baby, he/she just has to be familiar with the station from a young age.)
2. Your character needs to have some reason they want to leave the station, I'll leave this up to you again, try to be creative with it.
In addition to...
Story: (How the character was raised, who his/her parents are...)
Equipment: (I will send you a PM with this filled out, just edit your character post with what I send you.)
...you will need to select perks.
Select no more then four of the following perks (you can have less, but no more then four). I won't explain how this works, just know that it does work and it makes it funner if you don't know.
Perks will help you define your characters skills and past experience.
Pistol Training (Hit with a pistol)
Rifle Training (Hit with a rifle)
Melee Training (Hit, and do damage with melee weapons)
Throwing (Hit, and do damage with throwing weapons)
Repair Weapons (Repair damaged weapons of all types)
Repair Electronics (Repair damaged electronics, eg. Flashlight)
Repair Mechanics (Repair mechanical items, eg. Rail car)
Cooking (Cook an edible meal)
Survival (Survive in the metro, eg. sleep in a rat infested bed easily)
Scavenge (Take otherwise useless things, and make them useful, eg. Belt and Satchel combined to make an ammo belt)
Scavenge Electronics (Take otherwise useless electronics and make them useful, eg. Light Bulb and Battery to make a Flashlight)
Scavenge Mechanics (Take otherwise useless mechanical objects and make them useful, eg. Rail car lights into a Flashlight)
Hiding (Hide in otherwise visible places)
Speech (Convince or intimidate others)
Barter (Lower prices on bought items, higher prices to sell)
Pickpocket (Successfully steal from others)
Trained Senses (Detect what others don't)
Operate Machinery (Operate what others can't, eg. Rail car)
Make sure you pick perks that go along with your characters past. Eg. A character who's parents are guards would make sense to take Rifle Training, Trained Senses, Repair Electronics and Survival. But wouldn't pick Pickpocket, Barter, or Hiding.
Suggested layout for character creation:
Equipment: (I will PM you with what you have to start with, depending on story and perks.)
Depending on the perks you take, and the history you write, I will give your character the equipment that fits him/her. This requires you to trust that I will make all characters balanced and fair. So if you want your character to wear a specific jacket or have a specific gun, make sure to include it in there story or at the bottom of your post, and I'll do my best to include it.
Additional Information About the Universe of this RP
The currency used by all residents of the Metro is bullets. That's right, you shoot your money, so conserve ammo whenever possible. Also note that you can buy degraded ammo at the cost of standard ammo, this degraded ammo is cheaper to buy, but won't do as much damage (again, keep in mind I have a system set up, and I won't explain it all, but it is still there.).
Most of the combat part of the RP will take place between metro stations (most, not all), but you will spend about half your time in the metro stations, so I recommend taking only one or two combat skills, and the rest be utility skills.
Last but not least, the combat in this RP will not be:
"Lifting the rifle towards my shoulder, I fire three shots, evenly spaced between shots, and connect with two. The mutant takes one shot in the leg, the other in the head, it collapses with the other vile creatures."
Instead it will be:
"Lifting the rile towards my shoulder, I fire three shots, evenly spaced between shots at the nearest mutant..."
Then I will respond with the results (remember my system)
"Two of the shots connect with the target, the other spreads wides and sounds off the metal wall. One of the shots takes the creature in the leg, other in the head. It collapses with the other vile creatures."
So instead of you deciding the results of the shot, I will. It should make the combat much more interactive. The speech and barter system will work similarly like this, where you decide what you want to say, and I decide the results.
Okay, promise this is the last thing before the end. Anyone can attempt any of the perk checks, so you don't need to have Pistol Training to fire a pistol, you'll just miss more often if you don't. And you WILL be able to gain perks in game, so you're not stuck with what you start with.
Anyhow, I hope you consider this RP, and enjoy the game if you decide to join.
Current members: (Preferred number of members is four or five)
Android - Dravel Ignace
MaxDemone - Max Demone
fishstickz-1 - Nikolai Volsky
yoyoyo12365 - Jack Cross
Anilar - Androv Olak
Thank you for reading.
Freedom is the will to say two plus two is four, if that is true, then all else follows. -1984 by George Orwell
Join me in life, or slave for me in death. -Vlad von Carstien
Last edited by Jerek Carstien; 03-21-12 at 06:53 PM.
Reason: Added suggested layout for character creation.